[Red Rose] My own Wine Build (6.0 RC6 ) customized for Gaming on Linux targetting Intel SandyBridge or over
Par david techer, mercredi 13 janvier 2021 à 12:17 :: Linux Gaming :: #1372 :: rss
1. Download
Listed below are my own Wine builds for WoW64 (Windows on Windows). Built on Ubuntu 20.04 using Kron4ek's scripts for Ubuntu 18.04 chroots and a slightly modified version for building wine. Wine was built against gcc-9.3.0 / Mingw-w64 8.0.0 Posix.
Wine-TkG Builds 6.0 RC6 and its packages | ||
---|---|---|
CPU | Download | Description |
Intel Sandybridge or over | wine-6.0-rc6-tkg-staging-Red-Rose-sandybridge.tar.xz | Wine Build for Ubuntu/Xubuntu 18.04/20.04 and over |
Intel Sandybridge or over | Red-Rose_Packages_SandyBridge_2021-01-13.tar.xz | Third-Party packages (Dxvk, Faudio, Windows Media Foundation) |

Red Rose - my own customized Wine-TkG version to play games on Linux (Ubuntu/Xubuntu)
Red-Rose_Packages_SandyBridge_2021-01-13 provides following packages
- FAudio 21.01 without WMA support -- built against gcc-9.3.0 / Mingw-w64 8.0.0-Posix
- DXVK v1.7.3-10-gea13a686 with Async support -- built against gcc-9.3.0 / Mingw-w64 8.0.0-Posix
- jxrlib (extracted from Proton Repository) -- patched and built against gcc-9.3.0 / Mingw-w64 8.0.0-Posix
- Windows Media Foundation from https://github.com/z0z0z/mf-install
As of 2021-01-13, this build was generated using
- the following repositories
Github repositories and latest commits Repository on Github Latest commit wine-tkg-git 944027e5a85b9313aec253618e1fd6796f3843b1 community-patches 05ba47148e82ad3d99af7997fec0a05f6da0f364 wine-tkg-userpatches 80809693029ef60a323ee1b018031eb016336dde - This external configuration file wine-tkg-external-6.0-rc6.cfg to build Wine sources using Wine-TkG. Wine sources generated by Wine-TkG can be downloaded here wine-6-0-rc6-tkg-staging-Red-Rose-sources.tar.xz
How to install/use it?
DISCLAIMER: It's up to you to be sure that you have all dependancies to be able to run Wine on your local Linux System
# 1. Initiate the WINEPREFIX by putting some value export WINEPREFIX=/put/some/path/where/you/want/to/install/it # <---------- MODIFY THIS VALUE !!!!! # Some Wine variables. Change it accordingly export WINE_BUILD_DIR="wine-6.0-rc6-tkg-staging-Red-Rose-sandybridge" export LD_LIBRARY_PATH=/opt/${WINE_BUILD_DIR}/lib/:/opt/${WINE_BUILD_DIR}/lib64/:${LD_LIBRARY_PATH} export WINEDLLPATH=/opt/${WINE_BUILD_DIR}/lib/wine:/opt/${WINE_BUILD_DIR}/lib64/wine export WINEDEBUG=-all # Should avoid verbose messages from Wine # 2. Download and decompress the tarballs cd ${HOME} # 2.a Download wget http://techer.pascal.free.fr/download/wine/builds/wine-6.0-rc6-tkg-staging-Red-Rose-sandybridge.tar.xz wget http://techer.pascal.free.fr/download/wine/packages/Red-Rose_Packages_SandyBridge_2021-01-13.tar.xz # 2.b Decompress sudo tar xvJf wine-6.0-rc6-tkg-staging-Red-Rose-sandybridge.tar.xz -C /opt/ tar xvJf Red-Rose_Packages_SandyBridge_2021-01-13.tar.xz -C ${HOME} # Update your PATH environment export PATH=/opt/${WINE_BUILD_DIR}/bin:${PATH} # 3. Initiate your WINEPREFIX -- THIS IS VERY IMPORTANT ELSE packages will not be able to install if WINEPREFIX is not set-- winecfg # 4. Install all packages cd ${HOME}/Red-Rose_Packages_SandyBridge_2021-01-13 # Install DXVlK and vkd3d-d3d12 ./dxvk-d3d12_install.sh # Install Faudio and jxrlib ./faudio_and_jxrlib_install.sh # Media Foundation ./mf-installThat's it!!!
DISCLAIMER: Content shown below is almost optional but this is what I am usually used when I am testing a new game. My needs for gaming are pretty different than yours BUT I am sharing it just in case!!!
# 5. OPTIONAL # Give some priorities to Wine processes sudo setcap cap_sys_nice+ep /opt/${WINE_BUILD_DIR}/bin/wineserver # XFCE Performances ############################### # Usually it is set ton ON #To turn off BEFORE playing any game on Xubuntu #xfconf-query --channel=xfwm4 --property=/general/use_compositing --set=false #To turn on AFTER playing any game on Xubuntu #xfconf-query --channel=xfwm4 --property=/general/use_compositing --set=true # FAudio And Sound ###################### # Choose either directsound or winmm #export SDL_AUDIODRIVER=directsound export SDL_AUDIODRIVER=winmm #export WINEPREFIX=/opt/Games/garbage # The usual path I used when I want to test some games quickly/temporary export WINEDEBUG=-all #Vkd3d ####### export VKD3D_TEST_PLATFORM=windows export VKD3D_TEST_BUG=0 export VKD3D_DEBUG=none # More Wine Variables ####################### export WINEDEBUG=-all export WINEDLLPATH=/opt/${WINE_BUILD_DIR}/lib/wine:/opt/${WINE_BUILD_DIR}/lib64/wine export WINE_LARGE_ADDRESS_AWARE=1 export STAGING_SHARED_MEMORY=1 export STAGING_WRITECOPY=1 export STAGING_RT_PRIORITY_SERVER=90 export STAGING_RT_PRIORITY_BASE=90 export WINEESYNC=1 export WINEFSYNC=0 # Choose Fsync if your Linux Kernel is built/patched with Fsync export WINEFSYNC_SPINCOUNT=100 export WINE_LOW_USER_SPACE_LIMIT=1 # Vulkan if your GPU is a AMD card ############################## # Use this one below if game is 64-bits export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json # USe this one below if game is 32-bits #export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json # DXVK ########## export DXVK_CONFIG_FILE="${HOME}/.config/dxvk.cfg" export DXVK_LOG_LEVEL=none export DXVK_ASYNC=1 # To enable Async Support export DXVK_STATE_CACHE=1 # Just a example for dxvk configuration file if your GPU is a AMD Radeon and your CPU can support more than 4 threads cat<< _EOF_ > ${HOME}/.config/dxvk.cfg dxgi.numBackBuffers = 5 dxgi.syncInterval = 0 dxgi.tearFree = True d3d11.dcSingleUseMode = False d3d11.maxFeatureLevel = 11_1 d3d11.maxTessFactor = 64 d3d11.relaxedBarriers = False d3d11.samplerAnisotropy = 16 dxvk.useRawSsbo=True _EOF_
2. Expected Targets
- Linux OS = Ubuntu 18.04/20.04, Xubuntu 20.04 or any recent Linux distribution
- CPU = Intel greater than Core 2
- GPU = AMD
3.. Tips to know - no support for ntdll-NtAlertThreadByThreadId for better experience with gaming
- Provided by removing
ntdll-NtAlertThreadByThreadId
from staging. That should offer a better experience while playing games and avoiding some freezes. - Some flags for compilers
# For 64-Bit export cross_cc="x86_64-w64-mingw32-gcc" export cross_cxx="x86_64-w64-mingw32-g++" # For 32-Bit export cross_cc="i686-w64-mingw32-gcc" export cross_cxx="i686-w64-mingw32-g++" #---------------------------------- export CC="ccache gcc-9" export CXX="ccache g++-9" export CROSSCC="ccache ${cross_cc}"; export CROSSCXX="ccache ${cross_cxx}"; export CFLAGS=" -march=sandybridge -mtune=sandybridge -mmmx -msse -msse2 -msse3 -mssse3 -msse4.2 -msse4.1 -mavx -maes -mpclmul -mfpmath=sse -O2 -pipe -ftree-vectorize" export CXXFLAGS="${CFLAGS}" export LDFLAGS="-Wl,-O1,--sort-common,--as-needed" export CROSSCFLAGS="${CFLAGS}" export CROSSLDFLAGS="-Wl,-O1,--sort-common,--as-needed"
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