Le blog de Jean David TECHER, un Réunionnais à Saint-Priest/Lyon

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mercredi 3 octobre 2018

[MinGW32 Linux Distro] 100% Static build of MPV 0.29.1 for Windows 32 Bits (Download)

MPV Player 0.29.1 was released with some bug fixes. You can download my own version for Windows 32

Download from Github: mpv-0.29.1_win32_20181003-005600.7z

Information about this build

  • regarding optional packages/add-ons
    • support for OpenAL (Sound Output)
    • support for SDL2 (both Sound and Videos outputs)
    • support for Lua 5.2
    • support for javascript (Mujs)
    • support for Crossc + Shaderc
    • and so on
  • Documentation (HTML + PDF) is provided
  • Tested on a laptop with Windows 7 32 Bits (Test for video decoding for h264: hardcoding support for DXVA2)

mardi 2 octobre 2018

[MinGW32 Linux Distro] Toolchain and MPV releases moved to GitHub

Since Sunday 2018-09-30, we moved to Github Since we used reStructuredText to manage our documentation, using Github we avoid to generate the output in HTML format

Links: Windows and its Headers for versions

Have a look at https://docs.microsoft.com/en-us/windows/desktop/winprog/using-the-windows-headers

vendredi 28 septembre 2018

[MinGW32 Linux Distro] 100% Static build of MPV 0.29.0.r35.g9c18407 for Windows 32 Bits - To Download

Download

Download: mpv-0.29.0.r35.g9c18407_win32_20180927-225000.7z

Size for 7z file Compressed = 25MB, Uncompressed = 26MB
Static build for mpv.exeYes
Extra/Additional files Angle librairies (libEGL.dll, libGLESv2.dll )
DocumentationYes (HTML + PDF formats)
Youtube-DownloaderNo
Toolchain to cross-compil MPV http://www.davidgis.fr/documentation/Cross-Compil_MPV_Static_on_Linux-32Bits_For_Windows-32Bits_Using_MinGW-w64_5.0.4_GCC-7.2.0/index.html

Information

  • Refreshed package: shaderc-git, FFmpeg-git 4.1 dev
  • Enhanced package: LCSM2-git, added support for libtiff

Automatic Toolchain targetting both 32 and 64 Bits: Everything from scratch and quickly using cmake!!!

I strongly recommend this link https://github.com/shinchiro/mpv-winbuild-cmake

On my side I generate MPV builds only for fun because I wanted to learn from cross-compiling first . MPV is not the only tool/software that I wanted to try. My main idea is to build MPV but to reuse my toolchains for other projects too.