Le blog de Jean David TECHER, un Réunionnais à Saint-Priest/Lyon

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lundi 2 mars 2015

Dead Effect / Mesa Gallium3D / ATI HD 7970/ Wine-Staging 1.7.37

I was quite busy this weekend trying to make another game to play on . I was supported to post this article sooner. So here it is :)

Youtube Video


Dead Effect
This game is pretty fun. You just need to install Steam through POL or winetricks. That should do it. If you love "Old FPS games" then you give it a try. Only "Solo Mode" is available for this game = No-Coop.

dimanche 22 février 2015

Wine-Staging 1.7.37 GalliumNine (Sources to download)

Sources can be downloaded at wine-staging_1.7.37_GalliumNine.tar.bz2
  • All patches from Wine-Staging have been applied
  • Latest patch for Gallium Nine has been applied
Changelog for Wine-Staging is available at https://github.com/wine-compholio/wine-staging/blob/v1.7.37/debian/changelog

As example configure command for me should be

./configure --prefix=/opt/wine/apps/Gas_Guzzlers_Extreme \
--with-alsa --with-capi --with-cms --with-coreaudio --with-cups --with-curses --with-dbus \
--with-fontconfig --with-freetype --with-gettext --with-gettextpo --with-gphoto --with-glu \
--with-gnutls --with-gsm --with-gstreamer  --with-jpeg --with-ldap --with-mpg123 --with-netapi \
--with-openal --with-opencl --with-opengl --with-d3dadapter --without-d3dadapter-dri2-fallback \
--with-osmesa --with-oss --with-pcap --with-png --with-pthread --with-pulse --with-sane --with-tiff \
--with-v4l --with-xattr --with-xcomposite --with-xcursor --with-xfixes --with-xinerama --with-xinput \
--with-xinput2 --with-xml --with-xrandr --with-xrender --with-xshape --with-xshm --with-xslt \
--with-xxf86vm --with-zlib --with-va --with-x \
 CFLAGS="-Og -ggdb -g -gdwarf-2 -gstrict-dwarf" CXXFLAGS="-Og -ggdb -g -gdwarf-2 -gstrict-dwarf"

Play Toxikk (Steam) on Linux using Wine ? Tests for both Gallium Nine (AMD cards) and NVIDIA (NVIDIA cards)

I started my tests for this game on Friday February, 20th 2015. As of 02/20/2015 the current beta version is 0.75. There are currently two maps.

IMPORTANT NOTICE: If you use Gallium Nine then it is highly recommended to play this game on a Wine-64 Bits environment. There is virtual memory limitation for the 2nd map. If you use a Wine-32 Bits environment then you can play only the first map.

Videos and Tests/ Wine-32 Bits for the first map

Tests here are done for Wine-32 Bits Gallium Nine: I own two graphics cards HD 7970 and HD 6870.
  • HD 7970

    Wine-32 Bits/Gallium Nine: AMD HD 7970 - First map (graphical glitches)
    • Only the first map is playable
    • There are a couple of graphical glitches
  • HD 6870

    Wine-32 Bits/Gallium Nine: AMD HD 6870 - First map (no glitch)
  • Only the first map is playable
  • There is nographical glitch

Why for Wine-32 Bits only the first map is playable?

Having a look on http://forum.toxikk.com/viewtopic.php?f=14&t=1895 it seems that there is a limitation for Windows users on 32 Bits. In "Wine world" you can translate this to "this map can be played only for a Wine-64 Bits".

So yes this game is playable for Wine-32 bit but only for the first map as shown in above videos. To play this more for the 2nd map then it means that Wine-64 Bits is required!!!

Tests on Wine-64 Bits with a NVIDIA card for the 2nd map: Transparent textures!!!

So I tested it on my PC with my NVIDIA card. Since wine 1.7.37 was out on 02/20/2015 I tried this version.
  • I was able to jump into the 2nd map.
  • Unfortunately there are missing textures = A couple of textures are transparent.

AFAIR I had the same issue for the game Perpetuum Online two years ago when a friend of mine asked me to have a look oh this issue. AFAIR I wrote a installer PerpetuumOnline-WineD3D-Linux-installer.exe.

Here is a video where the same issue occured (this is fixed for this game!)
I tested the WineD3D DLLs I wrote (installed by the installer). The issue was fixed. But I was under the impression that you can lose a couple of FPS. Moreover those pachtes WineD3D DLLs were done for wine 1.5.11. So it can introduce new issues.

I don't really have time to investigate more on this game but I think a native Linux port of this game could be really interesting

jeudi 19 février 2015

An Interview With Gallium Nine Project Developer Axel Davy

Link: https://www.gamingonlinux.com/articles/an-interview-with-gallium-nine-project-developer-axel-davy.4949