Le blog de Jean David TECHER, un Réunionnais à Saint-Priest/Lyon

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jeudi 5 mars 2015

My current wallpaper

http://www.hebus.com/image-330698.html

DragonBall Xenoverse / WineD3D vs GalliumNine / Wine-Staging 1.7.37 / ATI HD 7970

The game works out of the box. If you own a xbox gamepad then you can use it through xboxdrv. It's pretty nice to see that we can get decent FPS.. In the video below I tried 3 fights. I get 5-20 fps with Gallium Nine sometimes setting graphical options to its highest values.

DragonBall Xenoverse: WineD3D vs GalliumNine

mercredi 4 mars 2015

R600_DEBUG options with LLVM 3.7 and Mesa 10.6 Devel

OptionComment
tex Print texture info
texmip Print texture info (mipmapped only)
compute Print compute info
vm Print virtual addresses when creating resources
trace_cs Trace cs and write rlockup_.c file with faulty cs
fs Print fetch shaders
vs Print vertex shaders
gs Print geometry shaders
ps Print pixel shaders
cs Print compute shaders
nodma Disable asynchronous DMA
nohyperz Disable Hyper-Z
noinvalrange Disable handling of INVALIDATE_RANGE map flags
no2d Disable 2D tiling
notiling Disable tiling
switch_on_eop Program WD/IA to switch on end-of-packet.
forcedma Use asynchronous DMA for all operations when possible.
llvm Enable the LLVM shader compiler
nocpdma Disable CP DMA
nosb Disable sb backend for graphics shaders
sbcl Enable sb backend for compute shaders
sbdry Don't use optimized bytecode (just print the dumps)
sbstat Print optimization statistics for shaders
sbdump Print IR dumps after some optimization passes
sbnofallback Abort on errors instead of fallback
sbdisasm Use sb disassembler for shader dumps
sbsafemath Disable unsafe math optimizations

mardi 3 mars 2015

Gallium Nine - LLVM 3.7 (SVN) and mesa (GIT) - ATI HD 7970 - Resident Evil 6 Benchmarks

Last night I installed LLVM 3.7 (SVN) in my PC. I decided to reuse the Benchmark tool for Resident Evil 6 setting graphical options to its highest values. My previous tests were done with LLVM 3.5.1 (stable).
LLVM VersionFPS (Range)
3.5.1 (Stable)4500-4600
3.6.0 (Stable)4900-5100
3.7.0 (Dev) 5500-5600
Nice! Moreover There is a graphical glicth which it fixed with LLVM 3.7 :) for this game :)