My PC is based on a Linux Ubuntu 14.10 with a frozen base system. Only graphic stuff (Xorg Server, Open Source Drivers and its libraries ) and Linux Kernel are kept up-to-date. Building DXVK on this PC was a nice challenge.
Par david techer,
jeudi 18 janvier 2018 à 19:29 ::Linux Gaming
Upgrade to kernel 4.8.17 | Switched from RADEON to AMDGPU
This week -- over Monday 15-Jan-2018 -- I upgraded my Linux kernel from 4.4 serie to 4.8 serie. It was the occasion to switch from Radeon module kernel to AMGGPU module kernel.
Some notes to keep in mind
Kernel 4.8.17 is an outdated kernel. At the date of writing this ticket, the most recent/stable kernel is 4.14
AMDGPU module is quite experimental
For those wondering my rig is a Linux 32 bit. (Yes it is even in 2018!). It is used
as multimedia workstation (Youtube, Mail)
for gaming -- only for small games, not AAA games --.
my own tests with Wine but on Linux 32 Bits for retro-compatibilty with some old libraries
mkdir -pv /opt/Sources
cd /opt/Sources
git clone git://anongit.freedesktop.org/xorg/driver/xf86-video-amdgpu
mkdir -pv /opt/Builds/xf86-video-amdgpu_build
cd /opt/Builds/xf86-video-amdgpu_build
/opt/Sources/xf86-video-amdgpu/autogen.sh --enable-maintainer-mode --prefix=/usr/ --enable-glamor --enable-udev
make -j4 && make install
Is it worth switching from RADEON to AMDGPU?
That was my main concern for this week...
But my Linux systems works perfectly for the past days. No real issue with this kernel and this driver.
The only solution is to run some benchmarks tests through Wine and natively on Linux. This way I should be able to discriminate
For the tests shown below I had to switch ShadowPrimary to Off. -- Its default value is "Off --. But since I used this parameter explicitly in my configuration file, this is a personal reminder for myself